![]() The War Pike is better at wounding Behemoths, which applies a damage debuff to them. There are deeper mechanics beyond that as well. The Repeaters for example, are actually close-range weapons, doing the most damage somewhere in melee range and gaining additional power by reloading close to the target. Each weapon is pretty easy to pick up, but all of them have specific combos and unique traits to drag out their best potential. Sword is the jack-of-all-trades, not too fast, but holding decent power. In Dauntless, you're working with a total of six weapon types: Sword, Hammer, Axe, War Pike, Chain Blades, and the pistol-like Repeaters. It's only around the third tier of fights, which includes the molten lava-spitting Charogg, that you'll need to start learning Dauntless' deeper mechanics. The fights for the lesser Behemoths in the first tier are really just training wheels. The Thundering Blade crafted from the entry-level Drask Behemoth isn't more powerful than the Storm Sword from the Tier 4 Stormclaw, it just provides different perks.Įarly on, Dauntless feels almost too simplistic compared to Monster Hunter: World. Oddly enough, while more difficult Behemoths of the same elemental class provide different gear, that gear isn't necessarily stronger. Once you've crafted all of the gear from a specific Behemoth, further hunting is required to upgrade it. Blaze weapons do more damage against Frost Behemoths, while Blaze armor provides resistance against fire attacks. You kill one, and craft gear that gives you a leg up on its fellow Behemoths. Dauntless breaks down into various Tiers, regions which contain certain groups of Behemoths: The Sheltered Frontier, The Monstrous Verge, The Yonder Keys, The Uncharted Reaches, and The Maelstrom.īehemoths themselves also break down into various elemental classes, including Blaze, Frost, Shock, or Umbral. The materials you gain from each hunt are used to craft new weapons and armor, which in turn make you better at subsequent missions. On each of these islands are Behemoths, giant monsters which you need to hunt for skins, horns, fangs, and more. Players journey out from the city of Ramsgate, a bit of civilization in a region of floating islands called the Shattered Isles. That streamlining makes an experience that's actually enticing if you enjoy the idea of Monster Hunter, but don't want to give yourself over to it completely. Dauntless feels like Fortnite to Monster Hunter's PUBG a little less complex or robust in terms of mechanics, with a hearty helping of current free-to-play concepts, like season passes. Phoenix Labs is clearly working from Monster Hunter as an inspiration. It's not as complex as one, or as stylish as the other, but despite that, it does seem to find its own spot in the genre. It's not quite God Eater 3 either, a game that leans on more aggressive play and an anime aesthetic. It's not a top-of-the-line release, especially not compared to Capcom's Monster Hunter: World, which iterates on a classic franchise with big-budget premium polish. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.ĭauntless is the Honda Civic of the monster hunting genre. This article first appeared on USgamer, a partner publication of VG247. PriceFree-to-play, Seasonal Pass (Around $25).
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